Quick tip #1 – Wrinkles with VRay displacement

Josef Blog Roll, Quick Tips, Tutorials, VRayforC4D Tutorials 9 Comments

Hi everybody to this first quick tip .. and today’s quick tip is about wrinkles .. wrinkles are one of the most difficult parts when sculpting and it’s even more difficult to export a mesh with like trillion polygons to our scene .. so the solution is always .. displacement .. in our case in this tutorial is the wrinkles in this bed sheet and the  way to get this result you see  in the images is by using a square pattern of the wrinkles and then tile it around the  sheet
You can also tweak the texture in Photoshop to add some randomness by rotating and scaling the pattern (might effect depth in rendering)
This method is the best for this type of wrinkles if you really don’t have the time to model the whole sheet .. also you can apply this technique to any kinds of wrinkles for all types of cloth .. and I guess  there isn’t many wrinkles displacement maps out there so you might have to sculpt them manually using z-brush or any other sculpting software and then export the displacement textures
And this is about it and would love to see you your  comments if like this tip :)

Project File / Textures


New Official VRayforC4D Tutorials

Josef Blog Roll, CG - C4D News, Other, Resources, Tutorials, VRayforC4D Tutorials Leave a Comment

Stefan has just posted new tutorials about the correct way around lights and cameras and render settings in vray for c4d .. he also posted new camera and object animation tutorials for vray 1.2.6, in case you missed them .. here are the links

OFFICIAL Camera Animation Tutorial [by stefan]

OFFICIAL Object Animation Tutorial [by stefan]

OFFICIAL C4d 12/13 correct 32bit LWF workflow with V-Ray

OFFICIAL IBL Tutorial (HDRI usage)

OFFICIAL Physky Tutorial

OFFICIAL Additional Tipps for Animation