VRayforC4D 1.8 features a lot of cool new features , not only we have some of the other VRay editions features in VRay for Cinema 4D , but we also have some explosive features like the Geometry Based Sampling and FastSSS2 caching , watch these videos to learn more about them
This week we look further more at the new features of VrayforC4D 1.8 , and talk about the native C4D on the flay material conversion and the support for the hair and fur with the new Hair material , we also talk a little about the automatic link between the clipping options in the active Cinema 4D camera with the clipping options in the VRayforC4D camera settings .
Watch these tow new videos to learn how to setup Hair to be rendered with V-Ray and more .
The New VRayforC4D is much more accurate that the built in hair ( which is 2.5D based ) , and it is rendered as real 3D Geometry that can be effected by Area shadows, GI , depth of field and reflections/refractions .. it also takes very minimal amount of RAM even with larger hair counts because its treated as proxy in the render time .
you can learn more about the new V-Ray hair material at help.chaosgroup.com .
The VRay Multi shader is one the powerful new features of the new VRayforC4D , with it you can use multiple shaders or textures within a single material , watch this video to learn all about it