V-RayforC4D – Basic Startup (Part1) – Basix

Josef Blog Roll, Tutorials, VRayforC4D Tutorials 18 Comments

Hello everybody and welcome the this new series of basic tutorials for V-Ray for Cinema 4D , this series  of tutorials is re-make of the old non-english tutorials and aimed at new users to get them started using V-Ray for Cinema 4D . please note that V-Ray is a constant development plugin and therefore these tutorials are going to be constantly updated to correct , adapt , or rewritten the suit the latest VRay releases . in this first article we are going to be using V-Ray 1.2.6 and Cinema 4D R13 .

Firstly , Congratulations on choosing one of the best high-end render engines on the market for Cinema 4D , its beautifully integrated and you can start rendering realistic images almost immediately . with (very) fast GI for both flicker free animations and Still renders

What is V-Ray ?

V-Ray is a render engine that extends your 3D Software in the rendering field by providing advanced ray tracing technologies and other specific features , its available today for the most advanced 3D packages including Cinema 4D by The V-RayforC4D Team . and its originally developed by ChaosGroup .

The Main V-RayforC4D Features

  • Global Illumination
  • V-Ray lights
  • Physical Camera
  • Physical BRDF material
  • Fast Render Proxies
  • Sup-surface scattering
  • Volume scattering
  • Full Cinema 4D shader integration

and many other features . one of the biggest advantages of V-Ray for Cinema 4D is that ts also a multi platform plugin ( works on mac os and windows ) . We are going to start simple in this first tutorial by locating its main features in Cinema 4D , such as lights , gi , physical cameras , etc

Rendering with V-RayforC4D

To Set your renderer to V-Ray , open the Render Settings Menu and Change it from Standard to VRayBridge .


normally when deciding on moving to the rendering part, we must have a final working project file with geometry and modeled or animated objects , for the purposes of this tutorial and other tutorials , we are going to be working with this simple demo file , you can download it using the link below . after you open it , you will notice its pretty much empty except for the objects .

Click Here To Download The Tutorial Files


we will start simple by setting a basic clay render to get an idea of what we are going to be working with before we do any shading or lighting , to do that , it’s best if we use the fastest way of lightning , using the default environment color along with GI and Ambient Occlusion

To do that , go to your render settings and find the Gi tap under VrayBridge . and then set the the GI to ON


Next to the ON option , you will notice that there are a good number of presets , its best to start by the Default 00A preset , its the fastest and will give an ok result for the start . Of course you can see that there are a number of settings and options for the GI settings , as we are writing this tutorial , we tried to keep it simple as possible and discuss the settings more in depth in separate tutorials


Now if we hit render you will get a render result like in the image below , this could be a good way to see draft result of your project . if you wanted to improve your clay render , try using better irradiance map/light cash render settings with a reinhard color mapping and gamma 2.2 .


Here are the steps to make you render a little bit better with different color mapping and gamma 2.2 settings





Read More


MAXON Cinema 4D R15 Announced

Josef Blog Roll, CG - C4D News Leave a Comment

Maxon just announced Cinema 4D R15 with huge improvements and list of changes .

Key Highlights of CINEMA 4D Release 15

Rendering Enhancements

R15 is packed with rendering improvements to achieve faster, higher-quality imagery. The new Team Render delivers quick control over an entire network to take advantage of all surplus processing power – either manually or automatically via Bonjour. Utilize an unlimited number of render nodes with CINEMA 4D Studio and 3 nodes with CINEMA 4D Visualize or Broadcast. Users can distribute the rendering of a single frame or complete animation directly within the CINEMA 4D interface and view the results in real-time within CINEMA 4D’s Picture Viewer for a streamlined workflow.
On the quality side, a new irradiance caching algorithm for faster approximation of Global Illumination and improved ambient occlusion, physical rendering and multi-threading features in R15 has been added offering artists unprecedented rendering performance.


Modeling Enhancements and New Bevel Tool

MAXON has enhanced modeling productivity in CINEMA 4D, introducing all-new interactive beveling for improved manipulation and control over object edges and curves for adding depth and dimension to designs and ensure that resulting meshes are clean and flow correctly.

Lean More About CINEMA 4D R15 


V-RayforC4D 1.8 Features & Release date announced

Josef Blog Roll, CG - C4D News, CINEMA 4D, Other 2 Comments

The most anticipated update for VRayforC4D was just announced , Its set to be released in this september/2013 .

This next update going to be for free for all current users as promised along with discount for the next VRayforC4D 2.0 , the long list of new features include :

  • New Distributed Rendering feature with unlimited CPU’s support
  • New full motion blur in Cinema 4D
  • All New Multipass system ( a complete rewrite )
  • New Vray physical BRDF Hair material ( a VRay 2.0 feature ! )
  • New V-Ray car paint material
  • All New V-Ray native shaders in Cinema 4D ( v-ray maya,max,xsi shaders )
  • All new V-Ray .vrscene system ( a very promising feature )

and many more .

Read the official information here