Hello everybody and welcome the this new series of basic tutorials for V-Ray for Cinema 4D , this series of tutorials is re-make of the old non-english tutorials and aimed at new users to get them started using V-Ray for Cinema 4D . please note that V-Ray is a constant development plugin and therefore these tutorials are going to be constantly updated to correct , adapt , or rewritten the suit the latest VRay releases . in this first article we are going to be using V-Ray 1.2.6 and Cinema 4D R13 .
Firstly , Congratulations on choosing one of the best high-end render engines on the market for Cinema 4D , its beautifully integrated and you can start rendering realistic images almost immediately . with (very) fast GI for both flicker free animations and Still renders
What is V-Ray ?
V-Ray is a render engine that extends your 3D Software in the rendering field by providing advanced ray tracing technologies and other specific features , its available today for the most advanced 3D packages including Cinema 4D by The V-RayforC4D Team . and its originally developed by ChaosGroup .
The Main V-RayforC4D Features
- Global Illumination
- V-Ray lights
- Physical Camera
- Physical BRDF material
- Fast Render Proxies
- Sup-surface scattering
- Volume scattering
- Full Cinema 4D shader integration
and many other features . one of the biggest advantages of V-Ray for Cinema 4D is that ts also a multi platform plugin ( works on mac os and windows ) . We are going to start simple in this first tutorial by locating its main features in Cinema 4D , such as lights , gi , physical cameras , etc
Rendering with V-RayforC4D
To Set your renderer to V-Ray , open the Render Settings Menu and Change it from Standard to VRayBridge .
normally when deciding on moving to the rendering part, we must have a final working project file with geometry and modeled or animated objects , for the purposes of this tutorial and other tutorials , we are going to be working with this simple demo file , you can download it using the link below . after you open it , you will notice its pretty much empty except for the objects .
we will start simple by setting a basic clay render to get an idea of what we are going to be working with before we do any shading or lighting , to do that , it’s best if we use the fastest way of lightning , using the default environment color along with GI and Ambient Occlusion
To do that , go to your render settings and find the Gi tap under VrayBridge . and then set the the GI to ON
Next to the ON option , you will notice that there are a good number of presets , its best to start by the Default 00A preset , its the fastest and will give an ok result for the start . Of course you can see that there are a number of settings and options for the GI settings , as we are writing this tutorial , we tried to keep it simple as possible and discuss the settings more in depth in separate tutorials
Now if we hit render you will get a render result like in the image below , this could be a good way to see draft result of your project . if you wanted to improve your clay render , try using better irradiance map/light cash render settings with a reinhard color mapping and gamma 2.2 .
Here are the steps to make you render a little bit better with different color mapping and gamma 2.2 settings