VRayforC4D 1.9 Released

Josef Blog Roll, CG - C4D News, VRay 22 Comments

After a few months of development and upon the release of VRayforC4D 1.8 , now comes an update to address a number of reported bugs and added or unlocked a number of new features .

Whats New ?

One of biggest changes to 1.9 ( and was the most consuming dev wise ) was the improvement of the object handling system ( more or less ) . and this change is not only setting the ground basses for VRay 3.0’s Core but its also a big improvement for the current build , you can find more info about that in the link at bottom of this page ( vrayforc4d forum ) .

DR : On The fly 2D baking for C4D Shaders

Yes , you can now use almost all Cinema 4D shaders with Distributed Rendering . Thanks to the new baking system , vray can now bake C4D 2D* shaders and send them as additional assets to the other machines on the network , no manual converting needed anymore , simply choose the resolution and render away !

Tabletop Studio Setup

VRay Distance Shader

The distance shader has been enabled for this release , with this shader we are able to generate a procedural map based on the distance of a number of objects ( similar to an extent to the proximal shader of c4d ) . This map can be used later on for different kinds of applications due to its proximity advantage and the fact that its faster to render than other proximity based shader such as the Vray Dirt shader . its worth mentioning that this shader can be used as a render boolean .

To use this shader simply choose the objects you want to generate a proximity map between them , add the Vray Distance shader where desired and then select the objects to add them to objects box within the shader .


The Distance shader is pretty much self explanatory and has simple controls overall , used creatively u can really do some interesting things with it . in the image below you can you can see the distance shader used as a render boolean . There are two example files attached and both different but the approach is similar and its by adding the distance shader to Alpha ( material wight ) channel of vray . please make sure to download the file to examine the two setups closely ( there will be a separate detailed tutorial on the distance shader ) .

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VRay Studio Tools PRO 1.35 – Free Update

Josef Blog Roll, VRay Studio Tools 41 Comments

A new update is now available for VRay Studio Tools PRO 1.3 , this compatibility update includes a number of fixes and changes made specifically for the latest VRayforC4D 1.8 .This update includes over 25 brand new Studio Setups and a new softbox that has far better gamma controls , the HDRI Sky rig now has been also updated to support VRay DR .

Clean Product Studio Setup

Its available now for all current and new 1.3 users so make sure check your email today or over the next few days for a link , if you are a current 1.3 user and haven’t yet received an email the time you are viewing this post , please make sure to send us a request on the contact page .

*Note: DR is not yet fully supported with this version