VRayforC4D 1.9 Released

Josef Blog Roll, CG - C4D News, VRay 22 Comments

After a few months of development and upon the release of VRayforC4D 1.8 , now comes an update to address a number of reported bugs and added or unlocked a number of new features .

Whats New ?

One of biggest changes to 1.9 ( and was the most consuming dev wise ) was the improvement of the object handling system ( more or less ) . and this change is not only setting the ground basses for VRay 3.0’s Core but its also a big improvement for the current build , you can find more info about that in the link at bottom of this page ( vrayforc4d forum ) .

DR : On The fly 2D baking for C4D Shaders

Yes , you can now use almost all Cinema 4D shaders with Distributed Rendering . Thanks to the new baking system , vray can now bake C4D 2D* shaders and send them as additional assets to the other machines on the network , no manual converting needed anymore , simply choose the resolution and render away !

Tabletop Studio Setup

VRay Distance Shader

The distance shader has been enabled for this release , with this shader we are able to generate a procedural map based on the distance of a number of objects ( similar to an extent to the proximal shader of c4d ) . This map can be used later on for different kinds of applications due to its proximity advantage and the fact that its faster to render than other proximity based shader such as the Vray Dirt shader . its worth mentioning that this shader can be used as a render boolean .

To use this shader simply choose the objects you want to generate a proximity map between them , add the Vray Distance shader where desired and then select the objects to add them to objects box within the shader .


The Distance shader is pretty much self explanatory and has simple controls overall , used creatively u can really do some interesting things with it . in the image below you can you can see the distance shader used as a render boolean . There are two example files attached and both different but the approach is similar and its by adding the distance shader to Alpha ( material wight ) channel of vray . please make sure to download the file to examine the two setups closely ( there will be a separate detailed tutorial on the distance shader ) .



Download VRayforC4D_Render_Boolean

VRay Advanced Material changes

1.9 has some changes that also include the user interface , the new specular layer layout is aimed to simplify the process and improve the creation of vray materials , the Fresnel IOR is now on by default and a link box for the specular highlights and glossy reflections has been added , also you no longer have to hide ( or fold )  the transparency  options each time you use the fresnel IOR and that will be done for you by vray , this also includes some of the controls for the highlight and the reflections parameter . you may also notice there is no longer a reflection layer and that’s simply because reflective materials can be easily achieved using the specular layers .


Multi-pass Manager

A Simple option has now been added to allow to save and load your list of passes , the list now be accessed via python to allow python scripts to make changes to it . its indented to improve the current interface and the way it works in the future based on user feedback* .

New Workflow Tools

A VRay light and Camera listers have been added as additional plugins to VrayforC4D to help manage lights and physical cameras . in addition to that you can now also find a DomeLight Texture preview tool , this tool allows you to see your current used texture under the dome light , very helpful for HDRI lighting via the dome light .


A shader controlled Radius parameter for Dirt

This new parameter allows you to add variations to the radios of the dirt shader using any kind of texture or shader .


There is more changes for this new update have been included as well as a lot of bug fixes , some of the features were covered in the video above while other aren’t , for a full list of changes and to get 1.9, please refer to the vrayforc4d forum  .

Comments 22

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            1. Jeffre

              V-Ray Proxy 2 use Cinema4D Render Instance feature to activate proxy. All you have to do is to activate Render Instance with any Instance you work – Mograph, Instance, Array or any other Instance third part software that allows to use Render Instance C4D feature.

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  1. Daniel

    Hi Joseph! Do you know something about V-Ray domelight and BG environment Preview tool? Because I’ve used it but it doesn’t works!

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      you should have a vray dome light first in the scene , make sure it has a texture , select the light in the object manger and then run the tool

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      As far as i know deep data support within vray is a v3.0 core feature that Chaos Group has added recently , VrayforC4D currently runs on v2.5 V-Ray core .

  2. rafin

    Joseph could you do a small tutorial on lighting and rendering an outdoor scene such as a forest , it would really help.

    Thanks a bunch.

  3. nob

    >there is no longer a reflection layer and that’s simply because reflective materials can be easily achieved using the specular layers .

    Hi Joseph, How to make a metal material only using a specular layer on vray for c4d v1.9?
    I don’t know how to make it without reflection layer.

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      Hi , yes you can create a metal mat by increasing the Fresnel value up to 7 or 8 , you can go higher for a mirror like reflection.

  4. nob

    Hi Josef, Currently I can’t use vray physicalcamera tag.
    If I put this tag, rendering result is always all black.
    do you know why?

    My C4D version is R16 prime and Vray ver 1.9 on win7 pro 64bit

  5. Bernard Masambaji

    Hi Joseph,.I was wondering if 1.9 has RT or else cause i have seen some tuts on youtube showing 1.9 having RT under VRay DR section

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      1.9 ( the one released a year ago ) does not have RT , you might have seen the beta v3 in these videos with a 1.9 vray banner however , RT is planned for the next update.

  6. amit salvi

    How to use specular transperancy layer earlier there was amount option now only color and texture
    i am confused

    and how to get without noise and clear high quality image in still and animation
    i am doing animation where i am getting noise and grainy patches while moving camera and object
    please help me with good setting for still and animation setting where i will get fine quality

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