VRayforC4D 1.8 - Material ID’s and Object ID’s
In this tutorial , we are going to use the VRay Multimatte to separate our objects by assigning different ID’s from the VRay materials and the composting tag for the objects .
In this tutorial , we are going to use the VRay Multimatte to separate our objects by assigning different ID’s from the VRay materials and the composting tag for the objects .
This time we are gonna go over the new V-Ray multipass manger and learn how to render our basic render elements along with some special elements such as Z-Depth , and Ambient Occlusion using the new Dirt shader .
Note : in part two , its not essential to keep the lightning layer in normal mode or change its order ( or any layer for that matter ) to the bottom of the layers , if you keep every layer in ( Add ) mode , they all should be added up together to replicate the render .
A very short video about the cool directional light feature in VRayforC4D 1.8
The latest version of V-Ray features a lot of new features and probably the most interesting of them is the VRay Distributed Rendering feature , In this tutorial we are going to set it up within Cinema 4D , this tutorial is targeted to windows users , but vray DR can also be used with Mac OS .
Before you read this tutorial , make sure to read some of the info posted by the developers on
the forum . this tutorial is solely based on personal knowledge and some collected info about
Network rendering
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After we got all of the components , its time to set up the DR software wise . for that , you
have to follow the instruction in this thread
and install the Standalone on all of the slave machines ( its not important to install it main
machine unless you are going to decide later to use it for DR from one of the slaves )
After we have done that , its time to run it from V-Ray within Cinema 4D
In the DR Tap in VRay Render settings , now we can add the IP addresses that we can get from
the slave machines ,
In my case i got the IP numbers from the *slave machines from the active or connected ports (
local Area Connection )
you can do that by using the windows command line ( Start Menu > Type CMD > Enter ) after that
type in the command ipconfig and then your ip list should show for the available connections
Make sure that the slave machines are running the standalone in DR mode ( as described in the
links ) and then copy the IP numbers from the slaves to the DR list
Now when you render , the buckets from the slaves should be rendering along side the Master
or Main machine !
Here is a quick video about DR and Cinema 4D Shaders
Watch this excellent piece of art by NEEKOE , and make sure to watch the breakdown for it
Breakdown