New in VRayforC4D 1.8 - Better Multipass

Josef Blog Roll, Tutorials, VRay, VRayforC4D Tutorials 23 Comments

This time we are gonna go over the new V-Ray multipass manger and learn how to render our basic render elements along with some special elements such as ZDepth , and Ambient Occlusion using the new Dirt shader .


Part Two PSD file

Note : in part two , its not essential to keep the lightning layer in normal mode or change its order ( or any layer for that matter ) to the bottom of the layers , if you keep every layer in ( Add ) mode , they all should be added up together to replicate the render .

 

Correction : keep consider AA must be OFF on all layers , this would sample all layers separately instead of the final render .