The VRay Multi shader is one the powerful new features of the new VRayforC4D , with it you can use multiple shaders or textures within a single material , watch this video to learn all about it
VRayforC4D 1.8 - Material ID’s and Object ID’s
In this tutorial , we are going to use the VRay Multimatte to separate our objects by assigning different ID’s from the VRay materials and the composting tag for the objects .
New in VRayforC4D 1.8 - Better Multipass
This time we are gonna go over the new V-Ray multipass manger and learn how to render our basic render elements along with some special elements such as ZDepth , and Ambient Occlusion using the new Dirt shader .
Part Two PSD file
Note : in part two , its not essential to keep the lightning layer in normal mode or change its order ( or any layer for that matter ) to the bottom of the layers , if you keep every layer in ( Add ) mode , they all should be added up together to replicate the render .
Correction : keep consider AA must be OFF on all layers , this would sample all layers separately instead of the final render .