This week we look further more at the new features of VrayforC4D 1.8 , and talk about the native C4D on the flay material conversion and the support for the hair and fur with the new Hair material , we also talk a little about the automatic link between the clipping options in the active Cinema 4D camera with the clipping options in the VRayforC4D camera settings .
Watch these tow new videos to learn how to setup Hair to be rendered with V-Ray and more .
The New VRayforC4D is much more accurate that the built in hair ( which is 2.5D based ) , and it is rendered as real 3D Geometry that can be effected by Area shadows, GI , depth of field and reflections/refractions .. it also takes very minimal amount of RAM even with larger hair counts because its treated as proxy in the render time .
you can learn more about the new V-Ray hair material at help.chaosgroup.com .
Comments 5
this method aplies only for r15, does’n it?
I watch every tutorial you release, very informative, thank you so much Josef keep up the good work.
a tutorial on how to install / setup distributed rendering would be nice
thanks
There was one posted earlier at http://www.josefbsharah.net/v-rayforc4d-1-8-dr-quick-setup-tutorial/
Not sure what I’m doing wrong, but I only get hair where the proximal object is - not the other way around, like you have. Would it be possible to give a bit more information on how you set up the proximal shader (and also the tracer object, if not too much trouble)?